FLIPPED NORMALS – MCLAREN 650S GT3 TUTORIAL MODELING, TEXTURING, LIGHTING (Premium)

30 views
0

FLIPPED NORMALS – MCLAREN 650S GT3 TUTORIAL MODELING, TEXTURING, LIGHTING

FLIPPED NORMALS – MCLAREN 650S GT3 TUTORIAL MODELING, TEXTURING, LIGHTING free Download Latest. It is of FLIPPED NORMALS – MCLAREN 650S GT3 TUTORIAL MODELING, TEXTURING, LIGHTING free download.

FLIPPED NORMALS – MCLAREN 650S GT3 TUTORIAL MODELING, TEXTURING, LIGHTING Overview

Full Automotive Modeling, Rendering, Lighting, Unwrapping Tutorial.

Includes:

23 Full HD Video Files
Duration: 17hrs 40 min video MP4 format with full audio commentary in English.

1. Setup reference.
2. Start First Phase of modeling.
3. Adding Fine Detail.
4. UV and Unwrap.
5. Texturing and Material.
6. Shading, Lighting, And Rendering.

What are the requirements?

It is recommended to follow the course with the same software we use throughout the tutorial: 3Ds Max for Modeling, RizomLab for UV and Unwrap, Substance Painter for Creating Texture, Vray or Corona for Rendering. However, you can use all the methods used in your own software.

You May Also Like Latest Post FLIPPED NORMALS – CHARACTER FACE TEXTURING IN SUBSTANCE PAINTER

Your email address will not be published. Required fields are marked *