Name | Details |
---|---|
File Name | Stylized texturing for videogames with Blender |
Source | https://www.udemy.com/course/stylized-texturing-for-videogames-with-blender/ |
File size | 8.2 gb |
Publisher | udemy |
update and Published | 2022 |
- Fundamentals-How Blender’s texture paint mode works-How Blender’s node editor works
- Project 1: Mushroom Diorama-Basic modeling and UV unwrapping-Blocking y color gradients-Hand-painted texturing to refine and detail-How to export the final texture maps-Lighting and rendering with Marmoset Toolbag
- Project 2: Mystery Diorama-Baking the base maps with Marmoset Toolbag-Stylized procedural texturing with Blender’s shader editor-Custom texture projection with the stencil tool-Creation of the emissive and transparency channel
-How to export the final texture maps-Lighting and rendering with Marmoset Toolbag - Project 3: Chest of the golden sun-Baking the base maps with Marmoset Toolbag-Stylized procedural texturing with Blender’s shader editor-Creation of the metalness and roughness channel
-How to export the final texture maps-Lighting and rendering with Marmoset Toolbag - Project 4: Character (Kiuby girl) -Baking the base maps with Marmoset Toolbag-Procedural color blocking for all the materials-Procedural texturing of organic materials (hair, skin, fur)-Procedural texturing with patterns for the fabric-Procedural texturing of armor, wood y metallic objects
-Hand-painted texturing for the details of the face and other parts of the skin
-Final maps exporting-Lighting and rendering with Marmoset Toolbag
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