THE GNOMON WORKSHOP – AUTOMATING ANIMATION AND GAME READY RIGS (Premium)

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THE GNOMON WORKSHOP – AUTOMATING ANIMATION AND GAME READY RIGS

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Name Details
File Name THE GNOMON WORKSHOP – AUTOMATING ANIMATION AND GAME READY RIGS
Source http://www.thegnomonworkshop.com/tutorials/automating-animation-game-ready-rigs/
File size 1.7 GB
Publisher THE GNOMON WORKSHOP
update and Published 2023

Automating Animation & Game-Ready Rigs
Modular Rigging Techniques using Python with Nick Miller

Sharpen your scripting skills as we delve into modular rigging with Python in this 3-hour workshop created for riggers and aspiring coders. The objective is to create a one-click solution for rigging bipeds, with the potential for customization to suit other types of characters, pipelines, and project requirements.

Nick Miller, Creature Supervisor at DNEG, introduces a comprehensive library of code and explores the moderate-to-complex components of Python, Object Oriented Programming, and rigging. Building your own modular rigging system gives you several advantages; not only does it save you significant time, but it also enhances your problem-solving skills and prepares you to contribute to a company’s rigging toolset.

Watch as Nick leverages Maya’s standardized human IK skeleton as a template by using it as a foundation to build rigs. This technique helps you to incorporate motion-capture data to drive your rigs. To showcase the system, Nick utilizes a downloadable character from Mixamo and then applies his tools to generate a fully functional rig before applying motion capture as keyframes onto the rig’s controls. Additionally, Nick instructs how to organize rigs in a game-engine-friendly manner, allowing for easy export of the skeleton and character mesh.

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